Need-to-Know about Chips
This skills-FAQ page, was done before the new VU, so some things have changed.
I'm currently working on it, to implement the new VU stuff.
However, most facts on this page are still true and usefull. Enjoy!
This section should help you to answer all your questions about the chip&skill
system of Project Entropia. It's a compendium of questions I read many times
in forums or things I was unaware when I started to concern myself about the
implant issue. The answers or solutions to the problems are a compound of things
I found in forums (Entropia
Forum, Entropia
Pioneers), pe-wiki,
common sense (mine and others) or just guesstimations:) I'm sure you can see
the difference when you read them.
If you find any mistakes there it would be great if you inform me, so I can
fix them. If you have additional questions, be free to contact me, maybe I can
help you.
How much skills will I get when I insert a chip?
How full will an implant be when I transfer e.g. 1000 skills?
Which skills are good for hunting?
Which skills are good for my defence?
Chipping, isn't it like cheating?
I am a disciple, can I use a chip?
I read about 10% loss when I use an implant. How, what?
How much skills will I get when I insert a chip?
Well, that's not so easy to answer. It depends on how much skills you have before inserting and how much the implant is loaded. The easiest way would be to click the stats of a chip, then you can see how much skills you'll have after insertion. I have a chart where the resulting skills are approximated. Someone put a lot of hard work in it, but I copied it long ago and can't remember where from. So if someone sees his own chart here, please contact me and tell me if it's okey for you that I use it here. At least I'd like to publish your name, great work!

How full will an implant be when I transfer e.g. 1000 skills?
This was something I discovered very late, and I can't answer it for fill satisfaction (nobody but MA can).
But I give it a try to explain the difficulties behind this question and why it's impossible to answer. For this purpose I must work out the details how an Entropian-Brain works in its elemental function:). I use an image andyzammy used in etropiaforum.com.
Imagine this is your brain. A black bar means there is empty space for skills.
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Now, this is the inner structure of an ESI:
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Now, you are a skilled guy, with around 2000 skills. Red bars mean this space is filled:
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So, now you transfer them and the ESI is filled completely with your skills and your brain's empty again:
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Okey, so far that's easy. But you surely have noticed that the bars in your brain are getting narrower and narrower. That's because you need much more efforts to get the stuff into your brain, the more skills you have. It's easy to learn 10 words in a foreign language, but 10000? That's hard. So let's say you have 3000 skills. That's how your brain will look like:
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When you now want to transfer as many skills as an implant will take (19 bars in this case) your brain will look like this, you still have around 2400:
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Means: You don't need as many skills to fill an implant when you have 3000 skills at the beginning as you need when you only have 2000.
So, when you want to know how much skills you need to fill a full implant you
can use the chart above the other way round.
But I think noone but MA can exactly tell how full an implant will be when you
have 4251 skills and transfer 124 of them. (If anyone out there has the complex
algorithm behind this issue I would be VERY gratefull:)
So, no matter if you understood this issue now or not, I hope you had fun:)
Which skills are good for hunting?
Well, this question isn't as easy to answer as it seems. It depends a lot on
what you want to hunt with what weapon, armor and equipment. But I'll try to
give you a clue.
One of the most important skills is, obviously, your primary weapon's skill.
E.g. when you hunt with a katana you will need a lot of longblade skills
to hit a lot and avoid decay due to misses. Opalo hunters will need rifle
skills, if you use a FrienD you'll need handgun skills and so on...
Next comes the supporting skills. With these I mean things like inflict melee
damge for blades or inflict ranged damage for firing weapons. The
easiest way to see which skills you need for your particular weapon is to search
your weopon of choice in pe-wiki.
Down below you can see which skills you get by using this weapon. These are
usually the ones which will help you with the ease of handling with this weapon.
Which skills are good for my defence?
This one again isn't easy to answer again:) There are some skills which are
obvious to help you defending yourself against the nasty mobs of the Entropia
Unverse.
Evade and avoidance for melee fighting mobs, dodge for
drones and stuff.
And again there are skills which are not so obvious to strengthen your defence.
Agility is useful for many abilties of your avatar, including your speed
in general and also your defence attributes. Other ones are combat reflexes,
combat sense, serendipity, courage, coolness, alertness
and athletics. In my opinion agility and athletics are
the most important ones here, but that's not a fact, it's just my feeling after
I've read about this stuff in forums.
Chipping, isn't it like cheating?
Okey, this one is hard and all of it is my own opinion.
Well, I often read in forums or ingame people stating that guys who use chips
don't earn their skills the honest way, so, kind of cheating. I think,
well, when somene has the bucks and doesn't want to spend hours and hours hunting
the small mobs why shouldn't he buy the skills and immediately slay down the
big mobs? By doing this, he supports the Entropian economy in a great way (and
makes my shop running:). You can either put your PEDs into your armor again
and again after each hunt, or you decide to get yourself an evade implant, so
the mob doesn't hit you that much.
However, I must admit that there are some few individuals out there who abuse
the implant system in a way. They start playing, stuff themselves with a load
of chips, buy a big gun and armor. So far it's okey for me. But these few now
believe that they are better than the rest of us (I assume you're not one of
these:), look down on us with arrogance and just behave like a*§$%&es.
Okey, enough:) I don't want to whine 'round here. I just want to say that everyone
has to decide for himself if he wants to use implants or not (and if yes he
should buy at Lazarus' Skill Shop).
I am a disciple, can I use a chip?
Nope:)
I read about 10% loss when I use an implant. How, what?
Yes, it's true somehow. It's not exactly 10% but something similar to that,
it alters from time to time. You cannot say if the leakage happens by the up-
or the download of the skills, but it happens. The difficulty is that there
is nowhere stated something like "This implant contains 1847 longblade
skills." There's just how much skills you have now and how much skills
you have after the insertion of the chip. And if you used an implant filled
with 1000 skills the resulting skills will be different, depending on you current
skill level. (see above)
To explain the 10% loss I can say: if someone has 1900 in longblade, and he
loads them to a chip and back to the brain again he'll only have about 1881
at the end.
Okey guys there are 35 hidden skills out there, let's unlock them! Down below
I wrote down my experinces gathered ingame, in forums or pewiki, how to unlock
those skills. For some I have quite much and detailed information, for some
only the short sentences written in pewiki. And for some few of those I don't
have any clue at all! So, If you have made any experiences going further than
mine, it would be great if you write me, so I can update it.
And, If you now decide to buy some implants which support the unlocking of a
skill, you know where to buy it... :)
This one is quite easy to unlock: Get yourself a whip and an Exasaur. I suggest a Viper (L). Hit the mob with a low-damage weapon, like an Axe 1x0 or an unamped Opalo. When it's life is low, use the Viper and whip it. The respect (red bar) for you will increase, but be carefull, its life will go down. You can't tame a dead mob:)! Also the yellow bar will decrease, it's the Saurs spirit, its will to resist you. Now your goal is to get the life and spirit extremely low, the respect high! Now click the "Attempt Tame" button. I know many people who unlocked their Animal Taming skill in one hour. So, good luck!
Avoidance is kind of a continuation of the Evade skill.
As far as I'm informed one important thing to unlock it is to break over the
3k Evade line. Perhaps, though I'm not sure 4k Serndipity is a hint, too. I
read it a lot of times. And some more average skills where avoidance unlocks:
Evade: 2800-3000; Alertness: 1800-3800; Athletics: 2800-3500; Courage:3500-5000
Serendipity: 4000
pe-wiki: Beauty Sense is a general feeling the avatar has when dealing with procedures concerning alteration of apperance. I have no clue how to unlock it:(
Also known as BPC. It's a skill for the crafters amongst us. All activities connected to crafting like Engineering, Mechanics and Manufacture Mechanical Equipment, help to unlock this skill. As all those are linked to Intelligence, too, I assume it also plays a role. Engineering probably is the most important one. Now some data where BPC seems to unlock: Engineering: 1000-1500; MME: 1200-1500; Mechanics: 800-1100.
All miners will love this skill. It increases the chance to find ores and enmatter. pe-wiki states that you need about 2,4k in Perception and 1.2k in Prospecting. I don't think that hits the truth as many people who unlocked it were far away from 2,4k Perception. As statements are quite different here I'm not sure on this, but I think the important factors are Prospecting and Surveying, which should have a sum of about 3,5k. Maybe Geology also plays a role, I guess you need about 1,5k there.
Yeah, I like that skill:) As the name says, it states how cool you behave in
dangerous situation, in combat I mean. So your hit ability increases, and I
guess your defence.
It unlocks with 4.0 in HA, so you must be a specialist in your proffesional
standing.
It's still cooler than Coolness:)
You need 5.0 HA with a combat weapon.
And again another continuation, better than Coolness and Combat Sense.
You need a HA of 7.0.
You get it by coloring stuff, as the name says. That's all I know I'm afraid:(
I don't know much about this one. I guess noone has unlocked this one yet? pe-wiki states you need about 9k First Aid and 10k Anatomy. I think it's a continuation of Medicine and Treatment.
pe-wiki: A measure of how proficient at drilling you are.
Again no more info I'm afraid:(
pe-wiki: Measurement of your overall metal, mechanical and electronical equipment
knowledge.
I have found someone who has unlocked it allready, maybe he can help me out:)
Waiting for an answer...
It's the continuation of Drilling and Mining. The higher your skills are, the
faster you can extract stuff. I'm not 100% sure on this, but it doesn't affect
you big deposits are.
pe-wiki says you need 2,5k in Mining and 700 in Engineering. I can't believe
this:) From what I have heard and read you need about 3,8k of Mining and Drilling
in total.
pe-wiki: Fashion design is a measure of your ability to creatively design clothes.
I didn't find much information on that. Nisse unlocked it and said she
had about 1,5k in average in Engeneering, Make Clothes and Tailoring. That's
all I'm afraid...
pe-wiki: Glamor is a measure of your sense of beauty and manners.
I don't have a hint when it unlocks...
pe-wiki: A composite skill level reflecting your overall knowledge of manufacturing
and constructing.
Again no clue what you need:(
Intuition is an uber defence skill. I don't know what exactly it contributes. pe-wiki says it unlocks at 9k Evade, couldn't find any more information about that unfortunately...
Hehe, I like this one. The name says all:)
It unlocks when you have about 45% minimum damage on a weapon. So, you'll need
around 8k in the main combat skills like Inflict Ranged Damage, Ranged Damage
Assessment, and stuff, depending on you specialisation.
pe-wiki: This is a measurment of your overal manufacturing skills.
Hmm, again no more information available.
Probably the first skill you'll unlock if you're fighting with ranged weapons:)
It will increase your hit ability with your gun...
You need more than 1k in your weapon's skill.
Yeah, a real cool skill. It rocks! :) It will increase the hit ability and
damage of your melee weapon!
It unlocks when you reach a HA of 2.0 in your melee weapon. That's about 3,5k
in your weapon's skill.
pe-wiki: This is the ability to administer medical therapy as a form of healing.
No more info on that unfortunately...
For all the doctors amongst us:) But I'm not really sure what it's good for
I'm afraid. When you unlock it you allready heal 100% almost every time with
a good FAP. One point could be that you need it when you use one of the real
good FAPs, so only then you can use it to full capacity. I'm quite sure it doesn't
increase your healing speed.
Here some data when it unlocks: Anatomy: 4800-5000; Diagnosis: 1700-2200; First
Aid: 2400-2800; I think Anatomy is the most important skill there, but as allways,
noone can be sure on that.
It increases the damage you make with your melee weapon.
I don't have much info on that, but it seems as it unlocks when you have a sum
of about 3,6k for all your melee weapons.
pe-wiki: This is a measure of your proficiency in mining.
That's all:(
This one is an important skill for all miners, it increases your chance to
find deposits.
I'm not sure what you need to unlock it. As a hint I guess you need about 4k
in Prospecting and Surveying (together). Geology and Calypso Ground Assessment
also could be important...
Yeah, that's a cool skill, too, I'd really like to have it:) When you have
it your an uber in Mindforce. However, it's a pity, I don't really know what
it's good for:)
pe-wiki says you need an average of 1,5k in mindforce related skills and this
was endorsed by everything I heard and read about it... with one exception,
a guy who only hat 450 in psychotropy and not much more... I can't explain this...
I think this one is a continuation of the Evade skill and increases your defence
abilities, I don't know exactly how.
It's getting unlocked at about 5k Evade. That's what pe-wiki says. I think you
can get it earlier when you have a lot in Athletics, Alertness and Avoidance.
It's a skill for the gunfighters amonst us. It increases the damage and your
HA, too, I guess.
It unlocks at about a hit ability of 2.5 or something. I think also usefull
skills are 3k LWT and maybe also 3k BLB.
pe-wiki: This is a measure of your accumulated knowledge about robots.
I don't really know what it's good for, I'm afraid...
To unlock it you must be "Great" in your Professional Standing in
scanning robots. Crafting some mechanical or electronical stuff also can help
to unlock it.
pe-wiki says: This is a measure of your accumulated scientific knowledge.
Unlcocks when your marvelous in any scanning or whipping. Sorry, but I couldn't
find any additional information on that...
pe-wiki: A measure of how fortunate you are.
Well, so as the name says, I guess it affect every activity in the game. To
unlock it you must be great in any profession. Means you must have 3k there...
And again a skill for the doctors amongst us. Increases your FAPping possibilities.
I'm really not quite sure when you get it: I think you have to unlock medicine
and reach a level of about 1k there.
This is what I found in forums: Anatomy: 5700-7100; Diagnosis:1400-2000; First
Aid: 2800-3500; Medicine:800-1900
Yeah, Wounding rocks! As the name says it affects your damage!
pe-wiki says it unlocks when you have 36.25% as minimum damage on any weapon.
I'm not quite sure on that. I found people who unlocked it with 5k in their
weapon's skill, other had 8k. I'm quite sure the supporting combat skills like
Inflict..., ... Damage Assessment, and stuff also affect the unlocking of this
skill.
pe-wiki: This is an indication of your knowledge of Xenobiology and its relation
to the entities of that class.
To unlock it you must be a great animal investigator. Means 3k there. It also
could help if you craft besides scanning animals or mutants.